![fromage ryona game fromage ryona game](https://i.ytimg.com/vi/qJ1TubcHq-I/hqdefault.jpg)
![fromage ryona game fromage ryona game](https://kurovadis.files.wordpress.com/2012/04/67113-green3.png)
It would be kick-ass to be able to move around in a really fluid way through the air. Ultimately, go for what you think will make the best possible game (and what will sell the most copies, of course). This is just a bunch of my personal ideas and preferences, but if it gives you any ideas, all the better. Unless you make it an option to increase the player character's mobility through increasing stats, at the cost of not putting those points into combat potential. Difficulty settings in the menu and levelling up/increasing stats can make foes easier to beat, but that tricky jump is the same every time. Also, with a focus on combat, the player has more control over scaling the difficulty to their desired level. I find it easier/more satisfying to try and read an enemy's attacks and react accordingly, than to try over and over to time a perfect jump on multiple moving platforms. Personally, I'm all for a game that has a large amount of platforming, but I prefer it to not be very technical and difficult. Still, the idea is nice to think about I suppose.Īs for the balance, I'm casting a vote for a more combat oriented game. But then what happens when you get to the H-content? Would that mean different animations for every form? It very quickly gets out of hand the more forms you add.
![fromage ryona game fromage ryona game](https://i.ytimg.com/vi/RHV7bybrRyw/hqdefault.jpg)
Kinda like what was going on with Fromage. Particularly, a character that can change forms in order to get new abilities (harpy for limited flying/gliding, for instance). Your third character concept there makes me think you could do some really amazing things.